Sybex, 2011. — 588 p. — ISBN: 978-1-118-06551-8.
Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools.
The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results:
Understand ZBrush's unique sculpting and painting technology
Take a tour of ZBrush 4's innovative interface and powerful toolkit
Work with digital clay and effectively use the full array of sculpting brushes
Master ZSpheres for armature and ZSketching for creating meshes
Explore exciting new tools for creating hard surface objects
Learn how to set lighting, create materials, and render in ZBrush
Create animated turntables within ZBrush to show off your work
Foreword.
Pixels, Pixols, and Polygons.
Facing the interface.
Basic Digital Sculpting.
Subtools, ZSpheres, and Zsketching.
Shadow Box and Clip Brushes.
Remesh and Projection.
Advanced Brush Techniques.
Polypainting and Spotlight.
Rendering, Lighting, and Materials.
Morph Targets, Layers, and the ZBrush Timeline.
Appendix About the Companion DVD.