Apress, 2014. — 712 p. — 3rd ed. — ISBN: 9781484200209
Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples.
This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started.
Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
Offers clear code descriptions and layout so that you can get your apps running as soon as possible
This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.
What you’ll learnDownload, install, and configure the latest software needed for Android app development
Work efficiently using an integrated development environment (IDE)
Build useful, attractive applications and get them working immediately
Develop apps for both Android 4.4 and Android L
Create apps with ease using XML markup and drag-and-drop graphical layout editors
Use new media and graphics to skin your app so that it has maximum appeal
Create advanced apps combining XML, Java and new media content
Who this book is forIf you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!
Source CodeSetting Up Your Android App Development System
Configuring Your Android App Development System
An Introduction to the Android Application Development Platform
Introduction to XML: Defining an Android App, its Design, and Constants
Introduction to Java: Objects, Methods, Classes and Interfaces
Android Screen Design: Writing to the Display using Activity and View
Making Apps Interactive: Intents, Event Handling and Menus
Android UI Design: Using ViewGroup Layout Containers
Android Graphics Design: Making Your UI Designs Visual
Android Animation: Making Your UI Designs Animated
Digital Video: Streaming Video, MediaPlayer, MediaController class
Digital Audio: Providing Aural Feedback for UI Designs & SoundPool
Services and Threads: Background Processin
Content Providers: Providing Data to Application
Developing for Android Wearable Devices
The Future of Android: 64-bit Android L
Appendix A: Audio Concepts, Terminology, and Codecs