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Sutherland B. C++ Game Development Primer

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Sutherland B. C++ Game Development Primer
Apress, 2014. — 96 p. — (The Expert`s Voice in C++). — ISBN13: (electronic): 978-1-4842-0814-4.
C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace.
For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.
What you’ll learn:
How to write C++ games using object-oriented programming techniques;
How to work with design patterns in C++ game development;
How to apply C++ to native game activities;
How to build an actual game project.
Who this book is for:
This book is for aspiring game developers with previous C++ programming experience who want to build game applications.
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