New Riders, 2005. — 832 p. — ISBN: 0-7357-1438-X.
Designing Your Character
Modeling Kila
Finishing and Refining
Modeling Details
Model Optimization
Deformation Testing
Modeling Grae
Texture Preparation
Texture Painting
Levels of Detail (LODs)
Skeleton Setup
Character Rigging
Facial Animation Setup
Final Character Deformation
Finalize and Clean Up
Animating for Games
Appendix A Normal Mapping in Maya
Appendix B Reference and Further Reading