3rd Edition. — Apress, 2016 — 790 p. — ISBN: 978-1-4842-2222-5.
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.
In this third edition of the best selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features.
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What You Will LearnEverything you need to know to develop your own bestselling iPhone and iPad apps
Utilizing Swift playgrounds
Best practices for optimizing your code and delivering great user experiences<
What data persistence is, and why it’s important
Get started with building cool, crisp user interfaces
How to display data in Table Views
How to draw to the screen using Core Graphics
How to use iOS sensor capabilities to map your world
How to get your app to work with iCloud and more
Who This Book is ForAnyone who wants to start developing for iPhone and iPad.
Getting to Know the iOS Landscape
Writing Our First App
Basic User Interactions
Adding Intermediate Level User Interactions
Working with Device Rotations
Creating a Multiview Application
Using Tab Bars and Pickers
Introducing Table Views
Adding Navigation Controllers to Table Views
Collection Views
Split Views and Popovers for iPad Apps
App Customization with Settings and Defaults
Persistence: Saving Data Between App Launches
Documents and iCloud
Multithreaded Programming Using Grand Central Dispatch
Graphics and Drawing
Simple Games Using SpriteKit
Taps, Touches, and Gestures
Determining Location
Device Orientation and Motion
Using the Camera and Accessing Photos
Translating Apps Using Localization
Appendix A: An Introduction to Swift