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Glover J., Linowes J. Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications

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Glover J., Linowes J. Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications
Packt Publishing, 2019. — 668 p. — ISBN: 1838648186, 978-1838648183.
Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift
Key Features
Build fun augmented reality applications using ARKit, ARCore, and Vuforia
Explore virtual reality by developing more than 10 engaging projects
Learn how to integrate AR and VR concepts together in a single application
Book Description
Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.
Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.
You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.
By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity.
This Learning Path includes content from the following Packt products:
Unity Virtual Reality Projects - Second Edition by Jonathan Linowes
Unity 2018 Augmented Reality Projects by Jesse Glover
What you will learn
Create 3D scenes to learn about world space and scale
Move around your scenes using locomotion and teleportation
Create filters or overlays that work with facial recognition software
Interact with virtual objects using eye gaze, hand controllers, and user input events
Design and build a VR storytelling animation with a soundtrack and timelines
Create social VR experiences with Unity networking
Who this book is for
If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.
Michal Jaworski has 10 years' of professional experience in Python. He has been in various roles at different companies, from an ordinary full-stack developer, through software architect, to VP of engineering in a fast-paced start-up company. He is currently a senior backend engineer at Showpad. He is highly experienced in designing high-performance distributed services. He is also an active contributor to many open source Python projects.
Tarek Ziadé Tarek Ziadé is a Python developer located in the countryside near Dijon, France. He works at Mozilla in the services team. He founded a French Python user group called Afpy, and has written several books about Python in French and English. When he is not hacking on his computer or hanging out with his family, he's spending time between his two passions, running and playing the trumpet.
Virtually Everything for Everyone
Content, Objects, and Scale
VR Build and Run
Gaze-Based Control
Handy Interactables
World Space UI
Locomotion and Comfort
Playing with Physics and Fire
Animation and VR Storytelling
What AR is and How to Get Set up
GIS Fundamentals - The Power of Mapping
Censored - Various Sensor Data and Plugins
The Sound of Flowery Prose
Picture Puzzle - The AR Experience
Fitness for Fun - Tourism and Random Walking
Snap it! Adding Filters to Pictures
To the HoloLens and Beyond
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