Springer. 2019. — 257 p. — (Emergence, Complexity and Computation ECC 36). — ISBN: 978-3-030-19633-2.
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Classical Game Theory
Quantum Approach to Game Theory
Spatial Quantum Game Simulation
Unfair Contests
Games on Networks
Probabilistic Updating
Quantum Noise
Quantum Relativistic Games
Quantum Memory
Games with Werner-Like States
Imperfect Information and Imprecise Payoffs
Classical Correlated Games