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Thorn Alan. Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users

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Thorn Alan. Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users
Apress, 2020. — 283 p. — ISBN13: (electronic): 978-1-4842-5908-5.
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine.
Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You’ll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you’ll work with reusable assets, such as textures.
The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You’ll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business.
What You Will Learn
Explore the similarities and differences between Unity and Godot
Maximize the benefits from Unity and Godot
Create believable game world and characters with Godot
Master the unique aspects of C# coding in Godot
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