Allegorithmic, 2015. — 31 p.
Allegorithmic is an industry leader in 3D texturing technology with its award-winning Substance software suite.
This book, written by Wes McDermott and cross-checked by experts in the field, describes the principles of physically correct rendering (PBR) and provides practical recommendations for texturing PBR.
The first part of the book explores the principles behind physical-based rendering, starting with the light beam and ending with identifying the key factors for proper PBR. This part is very important for texture artists to understand how light interacts with objects.
The second part offers practical recommendations for PBR texturing, which are based on the basics described in the first part: redefining PBR from an artistic point of view; discussing metal/roughness and specularity/glossiness workflows, as well as recommendations for creating physically accurate texture maps.
Light and Matter : Practical guidelines for creating PBR textures
Cover by Gaëtan Lassagne, written by Wes McDermott
Technical edit by: Nicolas Wirrmann and Jeremie Noguer
Copy edit by: Alexandre Bagard
What is PBR?
Metal/Roughness Workflow
Specular/Glossiness Workflow
Maps common to both workflows
Substance PBR Utilities
Appendix - Charts