Зарегистрироваться
Восстановить пароль
FAQ по входу

Parker James R. Game Development Using Python

  • Файл формата zip
  • размером 11,77 МБ
  • содержит документ формата epub
  • Добавлен пользователем
  • Описание отредактировано
Parker James R. Game Development Using Python
2nd edition. — Mercury Learning & Information, 2021. — 338 p. — ISBN 9781683926276.
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures(Available for free downloading with Amazon order number by writing to the publisher at info@merclearning.com). Instructor resources are available for use as a textbook.
Features
Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
Includes code samples using Pygame
Features new chapters on card games(Ch.11) and building a side-scrolling game (Ch.12)
Includes a companion disc with example code, games assets, and color figures(Available for free downloading with Amazon order number by writing to the publisher at info@merclearning.com)
About the Author
James R. Parker, PhD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including: Python: Introduction to Programming and Python 3 Pocket Primer.
Games.
Introduction to How Games Work.
Graphics and Images.
The Game Loop.
Game AI: Collisions.
Navigation and Control.
Sound.
C2H6O Jet Boat Race.
Animation.
C2H6O – Final Steps.
Networking.
Cards.
Platformers: Methods for Building a Side-Scrolling Game.
Appendices
A* in Python.
C2H6O Jet Boat Race Game Design Document.
The NPC (Boat) Class for the Example Game.
  • Чтобы скачать этот файл зарегистрируйтесь и/или войдите на сайт используя форму сверху.
  • Регистрация