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Mullen Tony. Introducing character animation with Blender

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Mullen Tony. Introducing character animation with Blender
Indianapolis, Ind. : Wiley Pub, 2007. — 478 p.
From publisher's description. Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.
Includes index: Blender basics: interface and objects, Working with meshes, Armatures and rigging, Shape keys and facial rigging, Basics of animation, Armature animation, Facial animation and lip sync, Nonlinear animation, Further issues in character animation, Lighting, rendering, and editing your animation, Using Python scripts, Full-scale productions: Elephants dream and Plumiferos, A look into Elephants dream, Feifi the canary: Plumiferos takes wing, Blender in the pipeline, Other software and formats, Resources for further learning.
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