3DTotal.com Ltd, 2010. — 198 p.
Platform: ZBrush and Suitable for all 3D software
It will as its subject adopt the theme of an alien humanoid in battle dress, partly clad in armor and carrying weapons. Each of the chapters will address a certain aspect of the design and show a step by step guide covering the principal techniques and methods used to sculpt the numerous components including the chest and body armor, anatomical detail, footwear and clothing along with various accessories and weaponry. Much of the high poly sculpting and anatomical refinement takes place in Zbrush, discussing the appropriate brushes and tools used but the author will also integrate 3dsMax into the pipeline as a way of preparing some of the base meshes and mechanical components. Although 3dsMax is used in conjunction with Zbrush the modeling techniques are equally applicable to most other 3d packages with the principal lessons proving universal.
Chapter 01 - Concept
Chapter 02 - Shoes (ZBrush Plastic Sculpting)
Chapter 03 - Handgun (Hard-Edge Max/Silo)
Chapter 04 - Chest (ZBrush Mechanical Sculpting)
Chapter 05 - Pants (ZBrush Fabric Sculpting)